FAQ
Is the music really generated?
Yes, and the word for how is procedural: the music is built by rules, not pulled from files. Each genre is a recipe of real music knowledge (BPM ranges, scales, chord progressions, swing, drum kits), and when you press play the engine rolls the dice inside those rules, composes the song, and synthesizes every sound live on your device. There is no generative AI involved: no music model, no training data, no cloud. That is also why the whole game is only a few megabytes and runs fully offline; there are no audio files or model weights to download, just the rules and the synth. HOUSE sounds like house and LOFI sounds like lofi, but the actual song is new every time.
Can I keep and use the music I make?
Yes, freely. Every song is synthesized from scratch on your device; nothing is sampled from existing recordings, so there are no copyright strings attached. In the full game you can export your takes as audio, save them, and use them in any creative project: videos, streams, games, your own tracks, commercial or personal. No attribution required.
What are share codes?
An RMX1 code is a short piece of text that deterministically rebuilds a song: the seed plus every edit you made in the editors. Copy it from the share dialog, send it to anyone, and their copy of the game reconstructs your exact track. No internet or account involved, the code itself is the song.
How do I back up my progress?
Settings → GAME has three options: back up a save file (.rmxsave), copy a save code (a text string you can paste anywhere), and import either one back. The desktop version on Steam also mirrors your profile to Steam Cloud automatically.
Does it work offline?
Fully. The store versions never need a connection. The web version works offline after the first load (it installs as an app if you use your browser's install option).
The timing feels off on my device
Run Settings → Controls → Calibrate. Phones and TVs add audio latency the game cannot detect by itself; calibration measures it once and applies it to the hit windows.
What is in the free demo?
9 of the 50 genres (HOUSE, POP, HIP HOP, LOFI, ROCK, TRANCE, NIGHTCORE, DREAMCORE and MASHUP), all five play modes and the Star Warp arcade mode. Saving, history, share codes, playlists, exporting and the CREATE studio unlock in the full game; the demo walks you through what share codes and exporting look like so you know what you are getting.
Is Random Mix finished?
It launches in early access, and that means more game over time, not a rough one today. The full version is complete and fully playable right now: 50 genres, five play modes, five arcade modes, the CREATE studio, achievements and controller support. From there it grows through updates: new genres picked from player feedback and requests as research digs into more styles, smarter song generation, and a steadily more capable CREATE studio. Tell us what you want more of; requests shape the roadmap.
What is a mini DAW?
DAW stands for digital audio workstation, the software studios use to produce music. CREATE mode in Random Mix is a mini DAW: a small, friendly studio built into the game. You get a drum grid, effect knobs labeled in plain words, a melody editor, per-lane instrument choices and a live mixer, and every change plays instantly and can be undone. No music theory needed. It makes real tracks; it just skips the intimidating parts.
Where can I get the full game?
It is coming to Steam (Windows, macOS, Linux and Steam Deck), Google Play and iOS as an early access release. The demo on this site is the same engine with the smaller catalog.